Variables
Variable definitions in C2 look a lot like variable definitions in C (on purpose):
i32 counter = 0;
public bool hasBool = false;
Point* p = nil;
The public keyword may only be used with global
variables.
The local
keyword
The local keyword has the same meaning as the static keyword when used on local (as in non-global) variables in C; their lifetime is bigger then that of the function. For example calling the function below 3 times:
fn void increment() {
local i32 counter = 0;
counter++;
printf("%d\n", counter);
}
will result in:
1
2
3
The local keyword may only be used on non-global
variables.
Initialization
C2 has some convenient variable initialization syntax:
type Data struct {
i32 a;
char* text;
f32 f;
}
Data[] mydata = {
{ 1, "first", 1.11 },
{ 2, "second", 2.22 },
{ 3, "third", 3.33 },
}
In C2, all global variables are automatically initialized with a default value if no explicit initialization is done.
The examples below show some C2 initialization options.
Array index designators
i32[] array = {
[10] = 0,
[11] = 3,
}
// mixing index designators with default (incremental) initialization
i32[4] array2 = {
0,
[3] = 3,
4, // error: access elements in array initializer
}
// using enum constant as index designator value
type E enum i8 {
FOO = 2,
BAR = 5,
}
i32[] array = {
[E.BAR] = 5,
0, // index 6
[E.FOO] = 2
3, // index 3
4,
5, // error: duplicate initialization of array index
}
// using non-compile-time constant as index value is not allowed
i32 a = 1;
const i32 b = 2;
i32 array2 = {
[a] = 1, // error: initializer element is not a compile-time constant
[b] = 2,
}
Field designators
Field designators initialize struct members by name.
// basic struct fields
type Point struct {
i32 x;
const u8* name;
}
Point[] array = {
{ 1, "one" }, // basic struct initialization
{ .x = 3, .name = "three" }, // using field designators
{ 4, .name = "four" }, // error: mixing field designator with non-field designators
}
Incrementally declared arrays
Incrementally declared arrays are a special feature in C2. These can be used to avoid messy macros when it is required to have some elements of the array present depending on some external condition (#ifdef'ed).
To incrementally declare array, use the [+]
array subscript in the initial declaration. Entries can then be added from
different points in the code.
type Point struct {
i32 x;
i32 y;
}
Point[+] points;
points += { 10, 11 }
// ... other code
points += { 20, 22 }
// ... other code
points += { 30, 31 }
Note that incrementally defined arrays can only be used at the global level (not inside functions), as their length must be known at compile time.